Army of Two:The 40th Day
Published on Monday, February 01 2010

The story of Army of Two: The 40th Day is almost non existent. The game's story consists of there are bad guys… shoot them. That is just about the plot to The 40th Day, until the last mission or two when the developers attempt to throw a story line together. When The 40th Day begins Salem and Rios have are hanging out in Shanghai, doing their mercenary thing, when all of a sudden planes start crashing and buildings start falling over.

 

 

Of course, Army of Two isn't about the plot. The 40th Day improves on the original’s gameplay. The sequel plays a lot like the first but offers a few new additions. One of the new features is the GPS overlay which clearly marks the path to your next objective with floor lighting. Additionally, the GPS scans and ranks enemy units. Should you choose to take out officers, the other units will behave more erratically and are more likely to surrender. A sprint (which was for some reason overlooked in the first one) was added in the sequel, which allows for faster travel when things get hot. 

 

Of course, Army of Two isn't about the plot. The 40th Day improves on the original’s gameplay. The sequel plays a lot like the first but offers a few new additions. One of the new features is the GPS overlay which clearly marks the path to your next objective with floor lighting. Additionally, the GPS scans and ranks enemy units. Should you choose to take out officers, the other units will behave more erratically and are more likely to surrender. A sprint (which was for some reason overlooked in the first one) was added in the sequel, which allows for faster travel when things get hot. 

 

 

The 40th Day also added a morality system to the Army of Two experience. Throughout the story players can choose to make various moral decision that depending on your choice can reward to with more money, new gun parts, or just make you feel good about yourself. Depending on your choice you will be given a cartoon style cut scene that shows you the result of your decision. 40th Day also gives you the chance to save hostages. Successfully rescuing these people will reward you with (surprise surprise) more money and gun parts (because civilians carry random pieces of guns with them).

 

Those who played the original will also notice the improved AI in their partner. Once again, general orders are issued using the D-Pad and each order has two options: do quietly and do guns a blazing. Your partner can also be ordered to perform almost any task that you can do, from opening doors to tying up or executing enemy units Old Yeller style.

 

For a game that revolves around customization, the multiplayer is severely lacking in this aspect. The multiplayer gives you a set of pre loaded gun sets to choose from and you are unable to change the look of your character (other then the look of your mask). The 40th Day’s multiplayer lacks a ranking system, character progression, and character customization… but when all is said and done it is a vast improvement over the first game’s.

 

Overall Army of Two: The 40th Day is game that improves on the first but still falls short of being an amazing game. This game has great gameplay but the lack of variety makes the story feels a bit repetitive. If you are looking for a good co-op shooter that also has humorous dialog (such as say one of the main characters talking about how he sexually assaulted a panda) then this game is worth a rental. Not having much replay value and sub par multiplayer results in this game being just that… a rental, not something you want to keep on your shelf for long unless you are a hardcore Army of Two fan.

 

Army of Two: The 40th Day is the awaited sequel to the original Army of Two, which was released in March of 2008. 

 

 Score- 8/10